COSTUME DESIGN IN THREE SPECTRAL AREAS
This paper presents the innovative possibilities of graphic technology for use in visual scenic activities. The individual values of costumes and scenography in the ultraviolet, visible and infrared spectrum are reproduced with new graphic technologies.
Each element of the costumes becomes visible when illuminated with different values of wavelengths of light observed through modified cameras.
With the addition of black light in the lighting design, the viewer sees only the ultraviolet element. In the absence of black light the costumes reveal only the design created in the area visible to the bare eye. The set-design elements created in infrared values, invisible to the bare eye are shown with a projection, simultaneously.
The presented technique represents a new means of expression in all forms of visual art.
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